Timun Mas is a common Indonesian folklore. We combined the idea with the 
https://itch.io/jam/floodlight-gaming-investigative-journalism-game-jam
(Although we didn't participate in this one)
Our take was to have the story of Timun Mas, mash it up with the logging industry, researching about the companies behind it, the legalities, the ecological and social impact of the area, etc. Then the burning forest all over Indonesia happened and thought of bringing that topic to light too


This is a small singleplayer project to establish the studio's visual identity, and to showcase our custom pixel level editor for creating 2.5D worlds
The custom terrain system needs to be able to design the many landscapes of Indonesian nature: ricefield terraces (subak system), beaches and underwater,  commercial vs regenerative farming designs, and structures with indigenous/sustainable designs. It'll also need to explain concepts mentioning the water crisis, rubbish, circular economy, ecosystems, and gamified socioenvironmental actions
The visuals achieved here will be ported back into 1 of our main titles Bali Water Quest
https://delgelato.itch.io/jpj-water-crisis
And others

Disclaimers, disclosures, known bugs, plans:
The graphics of this project is still on process. Most of the system and technical art side is there and partly polished, but art contents are still not authored
The terrain system is designed to work with commonly found 2D tileset textures. Custom tile shapes can be imported, and the currently used shape tileset is the most simplified, as a geometrical experiment (which has weird implications as it's not really a dual grid type, which the system is supposed  to use)
Basically heightmap backed, marching cube, combining splatmap + tileset concepts for texturing and layered overlay mesh to handle transition tiles, still UV defined based with some UV rule picker for vertical columns. Allows fast iteration for placement of the whole game authoring: terrain, water, trees, buildings, portals, props, narrative. Narrative mainly powered by PixelCrusher's Dialogue System and others, authoring by Ink

The pixel terrain level editor may be open source in the future, and we're looking for testers!
Tested  Unity 6.3.16f1


Some character sprites, and test dialogue text are AI generated, else manmade. The custom codes are now 80% AI generated (not counting 3rd party assets), 20% from past projects
Terrain textures are 70% free/commercial, 30% handmade (but not many terrain tex are in the project yet)
https://seliel-the-shaper.itch.io/unity-tileset-collection
This description is not made with AI =)


I hope this one gets revised by IGDX team as late as possible haha.. still updating



Story, combat, and the sustainability cross marketing concept will be ready for IGDX 2026
ACS skill system will come from our past project: Spirits

Updated 4 days ago
Published 8 days ago
StatusIn development
PlatformsHTML5
Authordelgelato
GenreRole Playing
Made withUnity
TagsIndie, Pixel Art, storygame, Unity
AI DisclosureAI Assisted, Code, Graphics, Text

Download

This game is currently unavailable

Leave a comment

Log in with itch.io to leave a comment.